server going live is very close.
we will have 6 classes - Knight, Guard, Assassin, Archer, Mage, Cleric. There will be classes in the future exclusive to gold or better donors, but we will have much fewer classes in general to maintain balance and even donor classes will not be overpowered.
the whole minecraft world is in lingo between 1.2.5 and 1.3. We are no exception. we will try to accommodate people as best we can to make sure some level of 1.2.5 work will indeed carry over into 1.3. For logistic purposes, this privilege may be with donors only, but most major factions (when you're all back) have a donor, so we will see.
No Mana. No gaining levels for your RPG Class. All spells will have both a cooldown and a reagent cost (3 paper for a certain heal, 5 redstone for this or that, etc). All reagents will be renewable items in some way, so we'll see many kinds of farms to match up with magic use.
enchanting -- VANILLA. we've kicked the heroes plugin to the curb and it's time enchanting worked like it was meant to.
less grinding, more building, more raiding, more fighting.
the donor system will change some, in order to make things more fair for both the standard user and those who help keep us afloat! donations are the only reason truforge is able to make a comeback so everyone can be certain that their contributions have meant a ton.
we will have 6 classes - Knight, Guard, Assassin, Archer, Mage, Cleric. There will be classes in the future exclusive to gold or better donors, but we will have much fewer classes in general to maintain balance and even donor classes will not be overpowered.
the whole minecraft world is in lingo between 1.2.5 and 1.3. We are no exception. we will try to accommodate people as best we can to make sure some level of 1.2.5 work will indeed carry over into 1.3. For logistic purposes, this privilege may be with donors only, but most major factions (when you're all back) have a donor, so we will see.
No Mana. No gaining levels for your RPG Class. All spells will have both a cooldown and a reagent cost (3 paper for a certain heal, 5 redstone for this or that, etc). All reagents will be renewable items in some way, so we'll see many kinds of farms to match up with magic use.
enchanting -- VANILLA. we've kicked the heroes plugin to the curb and it's time enchanting worked like it was meant to.
less grinding, more building, more raiding, more fighting.
the donor system will change some, in order to make things more fair for both the standard user and those who help keep us afloat! donations are the only reason truforge is able to make a comeback so everyone can be certain that their contributions have meant a ton.