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Site and forum for TruForge -- MineCraft Hardcore Factions PvP Server. truforge.mine.bz


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    An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties!

    Admin
    Admin
    Admin


    Posts : 81
    Join date : 2011-11-27

    An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties! Empty An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties!

    Post  Admin Fri Jul 27, 2012 2:23 pm

    As you all should know by now -- right now TruForge is in testing status. Your feedback and suggestions are needed so that when we do swap to 1.3, everything is legit!

    Upcoming for 1.3 is some tinkering to our current classes system. Some things will be removed, added, and adjusted. In addition to that, players will have a "race" they can be a part of, too.

    Races will be more like specialties, and players will have specific spells and powers based on their race. Instead of some traditional races like Elf and Human and crap, we will have (tentatively):

    Races: Fire, Water, Wind, Earth, Light, Dark
    Classes: Mage, Cleric, Assassin, Archer, Knight, Guard

    This means you can be any combination -- we will see Dark Mages, Light Knights, Fire Archers and Water Clerics. Even contradictory players like "Dark Cleric" will be awesome to see!

    Get ready, Truforge 3.0 is going to be the best yet!
    freakishdelight
    freakishdelight


    Posts : 48
    Join date : 2012-01-15
    Location : Howard, Qld, Australia

    An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties! Empty Re: An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties!

    Post  freakishdelight Sat Jul 28, 2012 3:03 am

    Admin wrote:As you all should know by now -- right now TruForge is in testing status. Your feedback and suggestions are needed so that when we do swap to 1.3, everything is legit!

    Upcoming for 1.3 is some tinkering to our current classes system. Some things will be removed, added, and adjusted. In addition to that, players will have a "race" they can be a part of, too.

    Races will be more like specialties, and players will have specific spells and powers based on their race. Instead of some traditional races like Elf and Human and crap, we will have (tentatively):

    Races: Fire, Water, Wind, Earth, Light, Dark
    Classes: Mage, Cleric, Assassin, Archer, Knight, Guard

    This means you can be any combination -- we will see Dark Mages, Light Knights, Fire Archers and Water Clerics. Even contradictory players like "Dark Cleric" will be awesome to see!

    Get ready, Truforge 3.0 is going to be the best yet!

    Will players be able to choose more than one class/race combination to work on at different times?
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    katana


    Posts : 127
    Join date : 2011-11-29
    Age : 112

    An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties! Empty Re: An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties!

    Post  katana Sat Jul 28, 2012 7:20 pm

    Why is Jelly not a race?

    You disappoint us, fox.
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    corlark


    Posts : 30
    Join date : 2012-01-04
    Age : 27

    An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties! Empty Re: An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties!

    Post  corlark Wed Aug 08, 2012 3:52 pm

    ;p

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    An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties! Empty Re: An Announcement for the upcoming opening of Truforge 3.0 - Classes *and* Specialties!

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